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Roll7: PS4's GPU is a Beasty Processor; API is Pretty Strong and Straight Forward

Sony'south latest PS4 organization is considered to exist the most powerful video game console ever adult. Known to be 10 times more than powerful than its predecessor, the latest console features a full eight core compages and a compelling graphics processing unit which tin perform 1.843 teraflops and packs a gigantic custom shader library. All this makes the PS4's GPU the all-time e'er rocked by a gaming panel, and here is what video game developers think of information technology.

PS4 GPU

PS4'south GPU is a Pretty Beasty Processor, Says Roll7's Managing director - API Implementation for Tertiary-Party Developers is Bully

Unlike Microsoft, Sony doesn't have a proper PR team, so piddling is known about the technologies and programming methods that the Japanese platform holder uses to enhance the performance of its PS4 panel. The company has also non publicly disclosed its latest console's specifications in depth, but we do know that the PS4'southward GPU is working great for video game developers. However, with the raid of modernistic GPU processors for gaming PCs, how well is the PS4's GPU property up?

Talking with Simon Bennett, the Managing director over at Roll7, the studio responsible for a skateboarding video game called OlliOlli, GamingBolt asked the same question, to which he replied: "I guess that all depends on how difficult developers are willing to push button GPUs over the generation. It's a pretty beasty processor – I reckon it will concord its own."

Expressing his thoughts on the PS4'southward API and how Sony is supporting 3rd-party developers with it, Bennett said: "I think its off-white to say that the API is pretty stiff, it'south far more straight forrad than the Vita version – which is nice. Sony have been super forthcoming with developers around the API and implementation. I guess their biggest push was to get Unity and GameMaker integrated, which volition be a big hand to smaller studios. We are really using PhyreEngine on an unannounced title at the moment – with Sony'south direct support – it is cracking!"

PC version of OlliOlli has been completely developed past Roll7, and it tin can now be pre-ordered on Steam. Have anything to say virtually the PS4's GPU or API? Share your thoughts in the comments section below.

Source: https://wccftech.com/roll7-ps4s-gpu-beasty-processor-api-pretty-strong-straight/

Posted by: youngbort1991.blogspot.com

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